|Slave_Control_Main
Now_Floor_Disp_Select <= Now_Floor_Disp:inst1.Now_Floor_Disp_Select
Reset => Now_Floor_Disp:inst1.Reset
Reset => Now_Direction_Disp:inst2.Reset
Reset => Slave_Floor_Select:inst.Reset
En => Now_Floor_Disp:inst1.En
En => Now_Direction_Disp:inst2.En
En => Slave_Floor_Select:inst.En
Now_Floor[0] => Now_Floor_Disp:inst1.Now_Floor[0]
Now_Floor[1] => Now_Floor_Disp:inst1.Now_Floor[1]
Now_Floor[2] => Now_Floor_Disp:inst1.Now_Floor[2]
Now_Floor[3] => Now_Floor_Disp:inst1.Now_Floor[3]
Direction_Disp_Row1[0] <= Now_Direction_Disp:inst2.Direction_Disp_Row1[0]
Direction_Disp_Row1[1] <= Now_Direction_Disp:inst2.Direction_Disp_Row1[1]
Direction_Disp_Row1[2] <= Now_Direction_Disp:inst2.Direction_Disp_Row1[2]
Direction_Disp_Row1[3] <= Now_Direction_Disp:inst2.Direction_Disp_Row1[3]
Direction_Disp_Row1[4] <= Now_Direction_Disp:inst2.Direction_Disp_Row1[4]
Direction_Disp_Row1[5] <= Now_Direction_Disp:inst2.Direction_Disp_Row1[5]
Direction_Disp_Row1[6] <= Now_Direction_Disp:inst2.Direction_Disp_Row1[6]
Clock_1Hz => Now_Direction_Disp:inst2.Clock_1KHz
Now_Direction[0] => Now_Direction_Disp:inst2.Now_Direction[0]
Now_Direction[1] => Now_Direction_Disp:inst2.Now_Direction[1]
Direction_Disp_Row2[0] <= Now_Direction_Disp:inst2.Direction_Disp_Row2[0]
Direction_Disp_Row2[1] <= Now_Direction_Disp:inst2.Direction_Disp_Row2[1]
Direction_Disp_Row2[2] <= Now_Direction_Disp:inst2.Direction_Disp_Row2[2]
Direction_Disp_Row2[3] <= Now_Direction_Disp:inst2.Direction_Disp_Row2[3]
Direction_Disp_Row2[4] <= Now_Direction_Disp:inst2.Direction_Disp_Row2[4]
Now_Floor_Disp_Data[0] <= Now_Floor_Disp:inst1.Now_Floor_Disp_Data[0]
Now_Floor_Disp_Data[1] <= Now_Floor_Disp:inst1.Now_Floor_Disp_Data[1]
Now_Floor_Disp_Data[2] <= Now_Floor_Disp:inst1.Now_Floor_Disp_Data[2]
Now_Floor_Disp_Data[3] <= Now_Floor_Disp:inst1.Now_Floor_Disp_Data[3]
Now_Floor_Disp_Data[4] <= Now_Floor_Disp:inst1.Now_Floor_Disp_Data[4]
Now_Floor_Disp_Data[5] <= Now_Floor_Disp:inst1.Now_Floor_Disp_Data[5]
Now_Floor_Disp_Data[6] <= Now_Floor_Disp:inst1.Now_Floor_Disp_Data[6]
Slave_Floor[0] <= Slave_Floor_Select:inst.Slave_Floor[0]
Slave_Floor[1] <= Slave_Floor_Select:inst.Slave_Floor[1]
Slave_Floor[2] <= Slave_Floor_Select:inst.Slave_Floor[2]
Slave_Floor[3] <= Slave_Floor_Select:inst.Slave_Floor[3]
Slave_Floor[4] <= Slave_Floor_Select:inst.Slave_Floor[4]
Up_Request => Slave_Floor_Select:inst.Up_Request
Down_Request => Slave_Floor_Select:inst.Down_Request


|Slave_Control_Main|Now_Floor_Disp:inst1
Reset => always0~0.IN0
En => always0~0.IN1
Now_Floor[0] => Decoder~0.IN3
Now_Floor[1] => Decoder~0.IN2
Now_Floor[2] => Decoder~0.IN1
Now_Floor[3] => Decoder~0.IN0
Now_Floor_Disp_Data[0] <= Now_Floor_Disp_Data~6.DB_MAX_OUTPUT_PORT_TYPE
Now_Floor_Disp_Data[1] <= Now_Floor_Disp_Data~5.DB_MAX_OUTPUT_PORT_TYPE
Now_Floor_Disp_Data[2] <= Now_Floor_Disp_Data~4.DB_MAX_OUTPUT_PORT_TYPE
Now_Floor_Disp_Data[3] <= Now_Floor_Disp_Data~3.DB_MAX_OUTPUT_PORT_TYPE
Now_Floor_Disp_Data[4] <= Now_Floor_Disp_Data~2.DB_MAX_OUTPUT_PORT_TYPE
Now_Floor_Disp_Data[5] <= Now_Floor_Disp_Data~1.DB_MAX_OUTPUT_PORT_TYPE
Now_Floor_Disp_Data[6] <= Now_Floor_Disp_Data~0.DB_MAX_OUTPUT_PORT_TYPE
Now_Floor_Disp_Select <= Now_Floor_Disp_Select~0.DB_MAX_OUTPUT_PORT_TYPE


|Slave_Control_Main|Now_Direction_Disp:inst2
Reset => Direction_Disp_Row1[6]$latch$s_buf.IN0
En => Direction_Disp_Row1[6]$latch$s_buf.IN1
Clock_1KHz => Direction_Disp_Row2[3]~reg0.CLK
Clock_1KHz => Direction_Disp_Row2[2]~reg0.CLK
Clock_1KHz => Direction_Disp_Row2[1]~reg0.CLK
Clock_1KHz => Direction_Disp_Row2[0]~reg0.CLK
Clock_1KHz => Direction_Disp_Row2[4]~reg0.CLK
Now_Direction[0] => reduce_nor~0.IN0
Now_Direction[0] => always1~1.IN0
Now_Direction[1] => always1~0.IN0
Now_Direction[1] => reduce_nor~1.IN0
Direction_Disp_Row1[0] <= Direction_Disp_Row1[0]$latch.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row1[1] <= Direction_Disp_Row1[1]$latch.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row1[2] <= Direction_Disp_Row1[2]$latch.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row1[3] <= Direction_Disp_Row1[3]$latch.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row1[4] <= Direction_Disp_Row1[4]$latch.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row1[5] <= Direction_Disp_Row1[5]$latch.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row1[6] <= Direction_Disp_Row1[6]$latch.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row2[0] <= Direction_Disp_Row2[0]~reg0.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row2[1] <= Direction_Disp_Row2[1]~reg0.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row2[2] <= Direction_Disp_Row2[2]~reg0.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row2[3] <= Direction_Disp_Row2[3]~reg0.DB_MAX_OUTPUT_PORT_TYPE
Direction_Disp_Row2[4] <= Direction_Disp_Row2[4]~reg0.DB_MAX_OUTPUT_PORT_TYPE


|Slave_Control_Main|Slave_Floor_Select:inst
Reset => always0~0.IN0
En => always0~0.IN1
Up_Request => CNT1[4]$d_or.IN1
Up_Request => CNT1[3]$d_or.IN1
Up_Request => always0~2.IN0
Up_Request => always0~5.IN0
Down_Request => CNT2[4]$d_or.IN1
Down_Request => CNT2[0]$d_or.IN1
Down_Request => always0~1.IN0
Slave_Floor[0] <= Slave_Floor~9.DB_MAX_OUTPUT_PORT_TYPE
Slave_Floor[1] <= Slave_Floor~8.DB_MAX_OUTPUT_PORT_TYPE
Slave_Floor[2] <= Slave_Floor~7.DB_MAX_OUTPUT_PORT_TYPE
Slave_Floor[3] <= Slave_Floor~6.DB_MAX_OUTPUT_PORT_TYPE
Slave_Floor[4] <= Slave_Floor~5.DB_MAX_OUTPUT_PORT_TYPE


